Drag and Drop Game |
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html
html is super easy one thing to keep in mind is that the element you wanted to be draggable should be set as draggable="true"
<img src="./salman.png"> <img draggable="true" src="./shirt1.png" style="top:30px; position: absolute;z-index:5px;"> <img draggable="true" src="./shirt2.png" style="top:240px; position: absolute; left:600px;absolute;z-index:5px;"> <img draggable="true" src="./shirt3.png" style="top:240px; position: absolute;absolute;z-index:5px;"> <img draggable="true" src="./shirt4.png" style="top:30px; position: absolute; left: 600px;absolute;z-index:5px;">
css
Their is nothing in special in css just we are setting the cursor to move
[draggable]{ cursor: move; }
JavaScript
The main thing is JavaScript in the file we are controlling the drag and drop events
var x = ''; var y = ''; var shirt = ''; function dragOver(e){ e.preventDefault(); } function dragStart(e){ shirt = e.target;//select the shirt if(e.offsetX === undefined){//get the x & y of the image x = e.layerX; y = e.layerY; }else{ x = e.offsetX; y = e.layerY; } shirt.style.zIndex = 10;//set the image above the all shirt.style.opacity = '0.4'; //set image opacity 40% //when drag end remove image opacity shirt.addEventListener('dragend', function(){ shirt.style.opacity = '1'; }, false); } function dropHandler(e){ e.preventDefault(); //postion the shirt shirt.style.left = e.pageX - x + 'px'; shirt.style.top = e.pageY - y + 'px'; } document.querySelector('body').addEventListener('dragstart', dragStart, false);//when drag start document.querySelector('body').addEventListener('dragover', dragOver, false);//when drag end document.querySelector('body').addEventListener('drop', dropHandler, false);//when the image is drop
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